I have just read Noel Llopis' article "The Heartboat of The Project" in this months' Game Developer magazine. It discusses build servers, which I have heard of for years but never used myself, or even knew how they were configured. Well, after reading more about it and doing some internet research, it seems that it is at least worth considering. I will look more into it and try to estimate the amount of time setting up a build server would take.
Advantages of having a build server would be to reduce failed commits (committing code that doesn't build), or builds that would only work on one programmer's machine but not the other, providing the latest binaries automatically for the whole group, as well as maintaining statistics about the project status.