Monday, October 27, 2008

New scene

wasteland city
Bit rushed, I only had today to work on concepts. I like it pretty much anyway.

Monday, October 20, 2008

Some scenes

command bridge
This was my first scene (like, ever). I imagine this to be a little more dirty, "primitive," used-looking-bridge. I think I'll do a cleaner looking, more futuristic one later.

Something little different, I sketched this swamp scene. Could be a backdrop for some Tifusi charcters. I think the trees on the front need some more texture, maybe I'll add in the future.

Ok, the door seems to be way too small. This hangar shall be for small crafts only...

After all, I must say I really have enjoyed painting these. I still have some ideas floating around my head, I'll try to sketch (at least some of) them this week.

Hooking working

After long refactoring sessions and loads of proofs of concepts, we finally got basic dynamic action registration working via an action for the first time in a way that is generic and consistent with the overall design.

Filtering was not used by the action so far, but there is a plan to integrate it in the action that will be discussed with the programmers and implemented shortly.

The remaining bit is exposing this action via the console and this is currently dependent on accepting arrays in the command console.

Sunday, October 19, 2008

Laser Cannon A

Monday, October 13, 2008

More... guns...

Ok, so the 3/4 view is very bad looking. I'm not too good at those even with a pencil...

Sunday, October 12, 2008

Saturday, October 11, 2008

Basic Weapon Trails

Multi-direction assets are being created for these later.

Tuesday, October 7, 2008

scene item sketches

A few possible scenery item sketches. Street lamp, retro park bench, and vending machine.

Monday, October 6, 2008

2 More Prototype Weapons

New turrets added to the repository. Prototypes pending.

New artillery

Some new hardware. Nothing too much...