The last engine/framwork feature reamining for 0.2 was completed successfully, that was the prototype filtering. With this filter we can have events that go like "If any entity of type Bullet hit any entity of type SmallRock, destroy both".
According to our milestones plan, only the scene editor is now remaining. According to Garrett, it is nearing completion.
Usually activity is slow during this month so we will spend the rest of it cleaning up code, fixing bugs, commenting the code better, and improving the documentation. We should tag the version right after Christmas and then we will start looking into version 0.3 which should conclude with around 70% of the single player game code written.